Projects for game devlopment

My Github profile for more work that I have done

SpyToDie

SpyToDie is a multiplayer escape room game. In the game you and your partner need to cooperate to solve puzzles in each room to go forward and win the game.

My Heading

- puzzle creation

- multiplayer availability

Creators

Johannes Lundberg - no linkedIn

Benjamin Bodin - no linkedIn 

Sara Golob - https://www.linkedin.com/in/sa...

Niels Eriksson https://www.linkedin.com/in/ni... 

Edvin Persson - https://www.linkedin.com/in/ed...

Granades Everywhere

 A very simple platform game where the goal is to reach a portal and get to the new level. The player gets a granade launcher that clear an area to their help.

My contributions

Everything in this game we both had a hand in making

Creators

About train man

The game presented in the pictures bellow is a shoot 'em up with a ghost town theme. The goal of the game is to clear the levels and upgrade yourself to handle the increasing difficulty. 

In your persuit of level conquest you have your trusty train that is acting as a support element of the game. The game uses a train around the middle of the map to act as support to help shoot down ghosts. However the train can also attack the player if they should stay in the way. 


My contribution

- Level generation using a changable and iterative path where it chooses different directions to place floor tiles, it can overlapp and unionize floortiles to not get stuck

- Baizer curve for train path movement

Creators

Hampus Hansen - no linkedIn

Måns Holmgren - no linkedIn

Robin Hanson - no linkedIn

Axel Nero - no linkedIn