Projects for game devlopment
My Github profile for more work that I have done
SpyToDie
SpyToDie is a multiplayer escape room game. In the game you and your partner need to cooperate to solve puzzles in each room to go forward and win the game.
My Heading
- puzzle creation
- multiplayer availability
Creators
Johannes Lundberg - no linkedIn
Benjamin Bodin - no linkedIn
Sara Golob - https://www.linkedin.com/in/sa...
Niels Eriksson https://www.linkedin.com/in/ni...
Edvin Persson - https://www.linkedin.com/in/ed...
Granades Everywhere
A very simple platform game where the goal is to reach a portal and get to the new level. The player gets a granade launcher that clear an area to their help.
My contributions
Everything in this game we both had a hand in making
Creators
Sara Golob - https://www.linkedin.com/in/sa...
Edvin Persson - https://www.linkedin.com/in/ed...
Pictures from the game
About train man
The game presented in the pictures bellow is a shoot 'em up with a ghost town theme. The goal of the game is to clear the levels and upgrade yourself to handle the increasing difficulty.
In your persuit of level conquest you have your trusty train that is acting as a support element of the game. The game uses a train around the middle of the map to act as support to help shoot down ghosts. However the train can also attack the player if they should stay in the way.
My contribution
- Level generation using a changable and iterative path where it chooses different directions to place floor tiles, it can overlapp and unionize floortiles to not get stuck
- Baizer curve for train path movement
Creators
Edvin Persson - https://www.linkedin.com/in/ed...
Hampus Hansen - no linkedIn
Måns Holmgren - no linkedIn
Robin Hanson - no linkedIn
Axel Nero - no linkedIn